Remember the "Agents of Benedict" template in the
Core Book? The idea was great, but I hated hox it was done: Why didn't wujcik use
the standard C&A rules (OK, my rules are not precisely standard,
He could have done it with the "usual" rules. Moreso, I HATED the fact
that, no matter what your PCs invested in Warfare, some agents were always "between the 2nd and
the 3rd PC", "better than the first PC"... Again, it was a system specifically invented for a
NPC in order to give him an edge that the PCs could NEVER have (i.e. Benedict is cool).
Oh, well, maybe they COULD try to emulate these agents with the standard rules, but the point
cost was HUGE.
But the idea was so cool, I wanted my PCs to be able to have specialized
agents, just like him.
So, here I am, with this simple (Yes, I can do it!) system I'm calling
"Agents of... YOU".
But there is another thing on this page: once, a player
asked me: "OK, I don't have sorcery or conjuration, but why can't I find in Shadow some sneaky little
sorcerers that will do the dirty work for me?".
Of course, the immediate response would have been to tell him:
"One Word: Spell Processor".
But... One, it was not exactly what he required. Two, Spell Processor was
a little too powerful for what he wanted. Three, Spell Processor required either a
Create (power type) Artifacts ability, either the creation of a
Constructs, which he couldn't do. Four, his idea was coherent, logical and
Grmbl, I thought. And then, IDEA! I made my
Creatures Sorcery Rules, and felt better for it.
The principle is simple: a character can choose to use this system
instead of the standard rules. This costs him 05 character points.
Once this is done, all of his C&A rules operate under this system. If he wishes to come
back to the basic system, he loses all the benefits of the "Agents of...
YOU" rules (and, of course, doesn't get back his points).
In essence, the character choose 1 quality.
When he creates, search for, whatever, a Creature or Artifact
possessing this quality, its effects are inreased by one level: 2
points in Vitality will have the same effect than 4 points. For
example, You will pay 2 pts for its Vitality (as per Amber Vitality),
but it will in fact have Ranked Vitality.
The Quality must be one of the following:
You MUST also choose a quality that will suffer from this overspecialisation:
Its effects will be decreased by one level, 4 points invested in it having the same effect than 2 points.
For Example, it will cost you 2 points instead of 1 to have a creature with Combat Training.
The Quality must be one of the following:
-PSYCHIC QUALITY and
PSYCHIC DEFENSE (and no, this is not an error).
Note also that a Creature or Artifact cannot have a level less than 0 in a
quality. So, even if you don't want your C&A to have a given quality, you may be forced to invest
some points in it.
If sharing points with another PC, you and your buddy must decide, for each
couple of qualities, if it will be bought as per your system or as per his system.
Also, If 2 or more PCs got the same qualities increased or decreased, you may increase or
decrease the cost by up to 2 Levels.
Example: you've got +Aggression/-Vitality, and your Buddy's got
+Intelligence/-Stamina. Aggression and vitality can only be bought as per your OR your buddy's rules,
and it is the same for Intelligence and Stamina. Example: you've got +Aggression/-Vitality, and your Buddy's got
+Stamina/-Vitality. You may choose to have creatures with +Aggression/-Vitality, or with
+Aggression/+Stamina/-Vitality/-Vitality. If you choose this, you may pay 1 point and have a
creature with Combat Adept , but you'll need to pay 4 points for it to have Chaos Vitality ,
and, even if you don't want it to have any vitality, you'll need to invest 2 points in order for
it to have "level 0" Vitality.
But let's say you also want your troops to be different, just like Benny's? How the Hell do you do it?
Well, after much testing and BrainCrushing, Me
and I are finally OK with the following: First, you must pay 05 more
points, and it only works for Creatures. Then, you decide how many
points will be "hanging" (i.e. will be free to be put in any Quality or
Power). You add 1/4 of these to the cost (round to the nearest whole
number), and apply the cost multiplier.
The number of troops with the same Qualities
and Powers will be based on the Quantity Multiplier lower than the one
you've chosen. The number of different troops will be Named &
Numbered. That is, if you've got a Horde (x3) of different troops,
you'll in fact have several (up to 12) different groups of identical
Named & Numbered (x2) Creatures. If you've got Shadow-Wide (x4)
troops, you'll have different Hordes (x3) of identical Creatures. The
points unspent when designing a sub-group are lost.
Example: You want a Shadow-Wide
army, but with specialised units. You begin by buying the common
features of your troops: Chaos Vitality , Chaos Stamina  and
Combat Training = 03 pts, x4= 12 pts. Then, you decide to have 8 pts
hanging. 08 + 8/4=10, x4= 40 pts!!! You may then have a Horde of shock
troops with Chaos Vitality [+0], Ranked Stamina [+3], Combat Training
[+0], Impervious to Normal Weapons  and Extra-Hard  damage,
another Horde of Generals and Spies with Chaos Vitality [+0], Chaos
Stamina [+0], Combat Adept [+3], Extraordinary Psychic Sense  (the
communication version) and Chaos Resistance  for mental defense.
OK. This is very short, and very cool. Note that this may seem an exception
to the usual C&A rules, as you may spend up to 10 points on Creatures Sorcery. But, in fact, you
would spend 4 points, + 2 points, +2 points, +2 points, just as if you'd bought separate qualities
This is only available for sentient creatures, who must also be able to speak
and move arms (or whatever) as a "normal" spellcaster would. Of course, it doesn't have to be living:
a kind of golem would do.
It costs 4 points to have a creature able to cast spells or conjure things.
If able to do both, cost drops to 6 points.
For 2 points, it is able to use Ritual Magic or, if it knows Conjuring,
However, this doesn't confer any Spell Storage ability, which must be bought