This is a quick method for comparing two struggling
characters, and should in NO WAY cast the roleplay out of the fights. Almost
entirely based on the work of
Rolfe
Bergstrom (Conflict Points are © and ® Rolfe Bergstrom) and
Doyce Testerman and Randy
Trimmer. Unfortunaly, Mr Bergstrom's page is no longer available, and I don't know if he has moved elsewhere. So, all links to it are no longer valid.
What are Conflict Points ?
Yes, but what ARE Conflict Points???
OK, Let’s fake I’ve understood, how
do I calculate my Conflict Points ?
Great. What do I do now?
How do I compare two characters under
this system?
1. What are Conflict points?
While it is fairly easy to compare characters
in the Human-Amber league, I’ve always found difficult to compare them to
a Ranked Character. That is, until I discovered first the
Testerman/trimmer
system, and then the excellent
Bergstrom
system.
They were great (especially Bergstrom’s),
but something still bugged me. And I finally discovered what it was: none
of these factored in the “ranks” system, so intrinsic to Amber (Benedict is
not just the guy with the most points in Warfare, he is THE BEST in warfare).
More so, the Amber Rank was reduced to nothing. There was no longer a “perfect”
quality to it. Now, anyone with about 10 to 20 points in an attribute could
push around an Amber-level character.
So, I took the two systems, intermingled them,
and made a few changes.
2. Yes, but what ARE Conflict Points???
Conflict points are an easy way to determine
who is the stronger in an ability, and to what degree. In my system, they
are derived directly from the ranks, while in the
Testerman/trimmer
system or the
Bergstrom
system, they are based on your points in an attribute.
You’ll tell me: "what is the difference?"
Just take a look at Shadow Knight® and the Demonic Ranks. If, for example,
Psyche bidings are slow while Strength is highly sought after, you may end,
with four players, with something like this:
PSYCHE
|
STRENGTH
|
RANK
|
20(Bozo)
|
25(Megahard)
|
1st
|
15(Bioman)
|
13(Bozo)
|
2nd
|
10(Poke’n’chew)
|
07(Poke’n’chew)
|
3rd
|
05(Megahard)
|
06(Bioman)
|
4th
|
Amber
|
Amber
|
Amber
|
While the points spent are different, the
ranks achieved are the same. So, in my rank-based system, the resulting
power would be the same.
3. OK, Let’s fake I’ve understood, how do I calculate my Conflict Points?
Human Rank: 1 Conflict point
Chaos Rank: 2 Conflict Points
Amber rank: 4 Conflict Points
Ranked Character: 5 Conflict, + 1 CP per rank
above the Amber level. So, a character with 2 Strength ranks above Amber level
would have 7 Strength CPs, regardless of the actual points this may
have cost him. The exception to this is Endurance: fot exertion purposes, you must consider that you have 10 CPs per rank over the Amber level (i.e. 2 ranks equal 20 CPs, for exertion calculations only).
In my game, I’ve established a great chart
with all ranks in each attribute, which helps me to calculate the CPѕ
of my PCs. This way, I can efficiently compare two characters, be them
PCs or NPCs.
Example:
RANK (CPs)
|
Human (01)
|
Chaos (02)
|
Amber (04)
|
21st (06)
|
POINTS
|
-25
|
-10
|
00
|
05
|
RANK (CPs)
|
20th (07)
|
19th (08)
|
18th (09)
|
17th (10)
|
16th (11)
|
POINTS
|
06
|
10
|
20
|
23
|
30
|
RANK (CPs)
|
15th (12)
|
14th (13)
|
13th (14)
|
12th (15)
|
11th (16)
|
POINTS
|
35
|
42
|
55
|
60
|
65
|
RANK (CPs)
|
10th (17)
|
09th (18)
|
08th (19)
|
07th (20)
|
06th (21)
|
POINTS
|
70
|
80
|
85
|
90
|
100
|
RANK (CPs)
|
05th (22)
|
04th (23)
|
03rd (24)
|
02nd (25)
|
01st (26)
|
POINTS
|
115
|
140
|
160
|
175
|
200
|
So, any character with 42 character points
in this attribute will have 13 Conflicts Points, and be at the 14
th
rank.
EXCEPTION: As said before, for endurance, I calculate
normal CPs for these rare times when I'll need to confront Endurance to another
attribute. But for Fatigue considerations, I consider Endurance CPs for ranked
characters to be of 10 points per Rank above the Amber Level.
4. Great. What do I do now?
First, you need to calculate some derived
attributes. The method is always the same: the conflict points of an attribute,
plus half the CPs of another one:
-Psyche finesse (Psyche + Warfare/2) : This
is used for determining success of psyche/power/spell attacks etc: any mental
conflicts requiring a sense of sneaking past the target's mental defenses.
-Brute Psyche (Psyche + Strength/2): Put that
huge battery of body fitness to use! I use this as a basis for how much damage
spells and other blasts of offensive energy will do to the target, as well
as for tests of willpower once psychic contact is established.
-Hand to Hand (Strength + Warfare/2): Put
some oomf into arguments that high Warfare gives good hand-to-hand techniques,
but still lets Gerard remain the (very) Big-Dog at the top of the heap. I
see this as Power and Martial arts techniques coming from the Strength attribute
(this gives some skill to Strength, asides from Brute Power), with speed and
reflexes coming from Warfare.
-Swordplay (Warfare + Strength/2): While Warfare
is the prime attribute used when fencing, the Strength will affect the blows
given, and thus the length of a battle. And yes, this is questionable.
-Tactics (Warfare + Psyche/2): The reverse
of Psyche Finesse: while Warfare may be useful when trying to circumvent mental
defenses, one with experience of psychic battlefields may have some useful
insights on a more physical conflict. This also makes Brand much more a threat
to Amber, strategically speaking.
In most cases, you will compare these sub-attributes.
Of course, there will still be THE one case in which they cannot do the job
You can then compare the basic four Amber attributes, as with the standard system.
5.
How do I compare two characters under this system?
Well, the simplest thing to do would be to
go to Rolfe Bergstrom’s
page, since, from this point on, there is no difference between our systems.
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